Skip to main navigation Skip to search Skip to main content

Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

  • Caio Victor Sousa
  • , Jungyun Hwang
  • , Romina Cabrera-Perez
  • , Austin Fernandez
  • , Aika Misawa
  • , Kelsey Newhook
  • , Amy Shirong Lu
  • Northeastern University
  • University of Florida

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Pages (from-to)164-171
Number of pages8
JournalJournal of Sport and Health Science
Volume11
Issue number2
DOIs
StatePublished - Mar 2022

Keywords

  • Active video game
  • Cognitive performance
  • Mvpa
  • Mnemonic similarity test
  • Virtual reality

Cite this