Gamification Forthe Win? The What, Why, How, and Future of Gamifying Physical Activity Promotion in the Digital Age

Courtney M. Monroe, Arlen C. Moller, Amanda E. Staiano, Caio Sousa

Research output: Contribution to journalMeeting abstractpeer-review

Original languageEnglish
Article numberkaad011.0860
Pages (from-to)S430-S430
Number of pages1
JournalAnnals of Behavioral Medicine
Volume57
StatePublished - Apr 2023

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