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Gamification Forthe Win? The What, Why, How, and Future of Gamifying Physical Activity Promotion in the Digital Age

  • Courtney M. Monroe
  • , Arlen C. Moller
  • , Amanda E. Staiano
  • , Caio Sousa
  • University of South Carolina
  • Illinois Institute of Technology
  • Pennington Biomedical Research Foundation

Research output: Contribution to journalMeeting abstractpeer-review

Original languageEnglish
Article numberkaad011.0860
Pages (from-to)S430-S430
Number of pages1
JournalAnnals of Behavioral Medicine
Volume57
StatePublished - Apr 2023

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