Treinamento de tênis de mesa em ambiente virtual não melhora desempenho de crianças em espaço real

Caio Silva, Marcelo Magalhães Sales, Renan Renato Cruz dos Santos, italo Rodrigues Sena, Renata Elias Dantas

Research output: Contribution to journalArticlepeer-review

Abstract

Introduction: Motor development is associated with many physical, emotional and cognitive factors of children and virtual environments, such as active video games, maybe an innovative and motivating alternative. Objective: The aim of this study was to investigate the effects of a five-day of table tennis training in virtual environment on the performance of serve of in real space. Material and Method: Two groups (experimental and control) with children aged 9.32±0.6 years old participated in the study. The experimental group practiced the serve of table tennis in the active videogame daily for five days. After the intervention, all volunteers underwent a test in the traditional table and, and were verified the amount of hits each child. Results: no significant differences (p>0.05) in the amount of hits between the groups were found, as well as a low magnitude of the effect of the difference. Conclusions: The results suggest that short-term training of table tennis in active videogame does not seem to improve performance in the serve of children.
Original languageEnglish
Pages (from-to)24-29
Number of pages5
JournalConScientiae Saúde
Volume15
Issue number1
StatePublished - Apr 7 2016

Keywords

  • motor activity
  • virtual reality exposure therapy
  • association learning

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